General Category > Anim8or v0.98 Discussion Forum
A list of ideas for anim8or
bamman62:
I've always though of obj as the universal export format...
CowTail:
The Wavefront OBJ format was and still is a popular format for static meshes with limited shader information. There's virtually no polygon limit and there's no triangulation, and the UVs are preserved. Coupled with material .mtl files, it's pretty powerful for swapping between programs.
HOWEVER, the .obj format is low-level compared to .dae or .fbx. If you haven't heard of those format yet then you're behind the times and you need to start looking it up. http://www.khronos.org/collada/ and http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=8224901
What these files contain is almost everything: Geometry, Shaders and File Dependencies, animation data, etc.
You'd be able to export animations or scenes in Anim8or and import it into other 3d packages or game engines that support the format, and more than likely for the software that doesn't support it, there'd be a way to convert it (versus our current option for Anim8or which is almost non-existent).
Quote from wikipedia (regarding Collada, the same nearly applies to FBX):
--- Quote ---COLLADA was intended originally as an intermediate format for transporting data from one digital content creation (DCC) tool to another. Applications exist to support that usage for several DCCs, including Maya (using ColladaMaya); 3ds Max (using ColladaMax); LightWave 3D (version 9.5); Maxon|Cinema 4D R11; Softimage|XSI; Side Effect's Houdini; MeshLab; SketchUp, Blender and modo. COLLADA .dae files can be used in Adobe Photoshop software since version CS3. Game engines, such as Unreal engine, have also adopted this format.
--- End quote ---
And it goes without saying that importing the format is a large bonus as well.
bamman62:
I have heard of them, I never really thought of them as important filetypes though.
xalener:
May I suggest volumetric fog "boxes"?
Like an object that would contain a fog effect inside it?
It would be very helpful for keeping fog in one room, or atmosphere, and anything like that.
doctorb5:
Ok, I'll add my suggestion too ;). (It seems to me that this would be easy to code since most of the necessary functions are already written in the current program). How about having the ability to use a "server" version of Anim8or where you could send scenes and animations to be rendered? Here's how it would work: You could gather 3 or 4 old PC's running Windows and connect them via a cheap mini-switch to form a tiny network. Then you would start Anim8or in "server" mode on all those PC's. On your usual machine (where you do the modeling, etc.) you would start Anim8or in "client" mode and point it to the "servers". Now every time you need to render a scene or an animation, your "client" sends a copy of the file to the servers and immediately returns the control to you. The servers do the rendering in the background while you keep working on your models/scenes. When the rendering is done, your "client" gets notified and you can view the results. This would amount to a small render farm like the pros have.
If that feature is already part of Anim8or, I appologize in advance... :-[
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version