General Category > Anim8or v0.98 Discussion Forum
A list of ideas for anim8or
thecolclough:
--- Quote from: xalener on September 11, 2008, 09:53:07 pm ---May I suggest volumetric fog "boxes"?
Like an object that would contain a fog effect inside it?
--- End quote ---
i really like this one 8)
i had a similar thought a while back, just never posted it here: how about a material attribute or something, which will give your object a fog-type appearance, whatever its shape? on reconsideration, though, it would be good if it was implemented in a way that would work in renderers other than ART, which i guess wouldn't be possible with material attributes (right?)
- colclough
Kubajzz:
Fog that is only in a specified area can be easily done with dielectric materials! Look at the image below. There's a cube with fog inside and a gray frame to show the shape.
The fog material must be dielectric and:
IOR must be 1.0,
Transparency must be 0,
specular must be 0.
That's all. I thought I should write a tutorial about this, but it would probably be the shortest tutorial ever...
lynn22:
I couldn't find it in the manual so here's another suggestion : short cut keys for adding extra frame(s) within the time line.
It takes 3 clicks to insert one frame and at times this can add up to a lot of clicks. I prefer to use the keyboard for repetitive actions :)
xalener:
Well, the dielectric method is good for now, but what i you want the camera inside it? (also) the volumetric fog box (can't think of any better name) can also be good for glowing objects, and solve a lot of previous creative problems for anim8ors.
Kubajzz:
--- Quote from: xalener ---Well, the dielectric method is good for now, but what i you want the camera inside it?
--- End quote ---
You mean if it will work with the camera inside? No and yes.
If you put the camera inside a dielectric mesh, it won't work. But it will work if the camera will be inside a little "unfoggy bubble" - you have to create one more object with the same dielectric material and flipped normals. Add it to the scene, make the camera parent of this object and place it "around" the camera. Then you can move the camera into the fog and it will work.
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