General Category > Anim8or v0.98 Discussion Forum

A list of ideas for anim8or

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xalener:
That's good...

But the fog is always going to be dark.
I messed with the settings a lot and couldn't fid a way to make the "glow" effect with dieletrics.

Kubajzz:
The fog will always have the color of the material - if you create a white or light yellow material, set transparency to 0 and make it dielectric, it should make a very light glow effect or fog...

VBSmiles:
Ok, guess I'll add my hit-list, though sure it will blow right past Steven's eyes anyway.

First, I'd like to see what is refered to as translumanace (sp) in the attributes.
Along with this I would like to be able to add more than one attribute to a material.
Example would be translumanince AND dielectric.

While I am thinking about those 2, true light refractions,reflection, ect.(terminology ?)would be wonderful, particularly with the new dielectric.
( closest I've seen to this idea I came across by mistake by placing a bottle on a semi-mirrored table :P

Self illuminating objects would be very cool. Though havent yet tried playing with emissive with lower global light values.....

Visual representation of Fog values. I hate guessing, only to figure out that I'm nowhere close to what I wanted! Blocking out the scene doesn't help either ;)

Senario: you create this mega creature from hell and render it. then decide you want to work on it more, but  realize your meshes poly count is already in the billions. Perhaps there could be a way to reduce the polys by a deturmined percentage. Something to think about if nothing else...

Give me time and I'm sure I could think of more ;)







VBSmiles:
You forgot something quite important ;)

UnitDistance can do a hella job on the material all by itself.

hihosilver:
reducing the polys by a certain percentage is available in the latest version of terranim8or currently.  That could be helpful to you VBSmiles

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