General Category > Anim8or v0.98 Discussion Forum

A list of ideas for anim8or

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Kubajzz:
Several things on bammans request list are already possible or will be possible once ASL is fully enabled in Anim8or, so there's no need to ask for them:


--- Quote from: bamman62 ---2.  Anim8or+Terranim8or. Pretty self explanatory, just everything in terranim8or put into anim8or...
--- End quote ---
Some of the things things Terranim8or does (like terrain generation) are already possible using ASL plugins (check this), features like particle generation will be possible once scripts are fully enabled for scene mode.


--- Quote from: bamman62 ---5. A larger filetype support. I have to admit, Steve did a much better job than Autodesk with exporters. It would also be great if he included a vast number of different filetypes. Things like .nif, .raw, .cad.
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I think Steve doesn't bother adding more export formats since anybody else can write an export script (well, I can't, but you got the idea...)

Several more of your suggestions are IMHO a bit pointless (like #7 - why???), but you also have some great ideas there! The "snap to angle" function would be great, as well as improved selection functions...

My main request is as much ASL flexibility as possible... Since ASL was released, Anim8or has got a lot of features added by users, Steve is not really the only developer any more.... And plenty of new amazing functions could be created!

thecolclough:
some of these ideas i like (free-form select sounds good), others i'm a bit more 'meh' about (.nif?  never even heard of it :P ).  i just thought when i was reading the above comments about scripts and how they can add extra primitives and things - maybe it would be a good idea if a few of these basic scripts started being distributed in the download package along with anim8or itself?  i suppose steve would have to check with the script writers to make sure they were happy to have their scripts distributed in this way, but i'd guess most would be perfectly fine with the idea.

i could probably rattle off loads of little things which i think might be cool, but if i had to pick just one or two which i'd really like to see prioritised in the next release, i'd have to say faster rendering, and working volume shadows.

- colclough

bamman62:
That is why I was a little bit jumpy about nif files. Nif is the Gamebryo filetype, it is used to insert custom meshes into many popular games (PC only) like TES IV Oblivion.

almost cool:
well a path mode where you can hold down your mouse and drag to make paths faster.



--- Quote from: bamman62 on August 21, 2008, 08:29:51 pm ---9. A few more primitives. Things like tube...

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make a path in the shape of the pipes,make an n-gon.select it and go to build|extrude,select path,click on the path.u gottit.wow,i gave good advice. 8)

xalener:
I sometimes wish Steve would post a list of features he plans to put in the next version...

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