General Category > Anim8or v0.98 Discussion Forum
A list of ideas for anim8or
floyd86:
--- Quote from: mack on September 20, 2008, 02:40:34 pm ---you should get rid of the arc rotate button, it really slows down the work flow
you should utilize the middle mouse button for things like zooming in and rotating the view
--- End quote ---
I think that arc rotate is one of the best functions in anim8or. Ctrl+r to open it, the left mouse button the turn the view, the right to move the view and the middle to zoom. I think it works perfect as it is. If you try out different 3d software, you will see that arc rotate works way better then the other software's view-tools.
mack:
I'm just saying it should work seamlessly with everything else, having it as a button means that you are either working, or viewing, and not both. It really slows you down
and having it as just a mouse click would mean you could do both
floyd86:
Use the shortcut for arc rotate: cltr+r. This works fast and you don't have to move and click with your mouse.
Maxfield:
My two pennorth:
Separately tileable texture channels
Procedural materials
Arc rotate using middle mouse button
Screen-space ambient occlusion
DoctorStopMo:
Ooh, ooh! I love wishlists! Even though I haven't had much of a chance to use Anim8or much recently :(.
OBJECT MODE:
Chamfer/Fillet - it's a pain to "harden" edges for subdivided models. Sometimes, it's nigh impossible. If Anim8or could do this automatically, it'd be incredible. (If you don't know what this is, Steve, let me know)
Cut Surface - sort of like the Knife tool, but adaptable to follow the contours of the existing surface rather than just making cuts in the plane (poorly explained again - sorry)
Natural Merge Points - for a mirrored object, sometimes it's a pain to find a distance that all points will be merged at. At other times, it's impossible to do them all at once because some areas have really high point density, while others don't. It'd be so much nicer if Anim8or were able to recognize analogous points, and 99.99% of the time, it'd be exactly what the user wanted anyway.
Natural Bridge - along the same vein, but with bridging of objects. I believe Wings3d has such a feature.
FIGURE MODE:
Insert Bone - for those times when you realize it would be so much more convenient to have a bone in a given location...
Painted Weights - as much as I love this tool, it's really hard to use because the brush paints everything behind it, thus requiring multiple revisions of a single area.
SEQUENCE MODE:
IK - I know it's in the works, but just saying :).
Range of Motion Alteration - currently, the values can be changed, but the mode must be changed afterwards for them to be used. If this could all occur in Sequence mode, it'd be nicer.
A brief list, but, I hope, realistic, and doable by Anim8or v.99. :)
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