General Category > Anim8or v0.98 Discussion Forum
A list of ideas for anim8or
huhftyuu:
Something I'm currently having a lot of trouble with: animation of linear motion. While it IS possible to just use 3 bones for it, it's very time-consuming, trying to find the right position for all three just so the object at the end slides back 10 units while facing the same direction.
floyd86:
Linear motion, can most of the time be done by morphtargets. Which is way easier then doing it with bones.
Destroyer:
Id like to see meta balls implemented into anim8or. not only are they fun to to play around with, there also usefull for anim8ing things like water
hihosilver:
Edge extrude works fine with an object that has 0 depth, as long as it has depth along 2 axis it should be fine (which is the only way to have a face anyways.)
bamman62:
Hah, not very god at using edge extrude then.. I can't seem to get it to work on 0 depth objects.
Anyway, I have always desired the ability to disselect individual things...
Spending 5 minutes individually selecting the proper faces turns into a hassle when you accidentally miss one...
Also, real-time modifiers would be nice :P.
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