General Category > Anim8or v0.98 Discussion Forum

A list of ideas for anim8or

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huhftyuu:
Something I'm currently having a lot of trouble with: animation of linear motion. While it IS possible to just use 3 bones for it, it's very time-consuming, trying to find the right position for all three just so the object at the end slides back 10 units while facing the same direction.

floyd86:
Linear motion, can most of the time be done by morphtargets. Which is way easier then doing it with bones.

Destroyer:
Id like to see meta balls implemented into anim8or. not only are they fun to to play around with, there also usefull for anim8ing things like water

hihosilver:
Edge extrude works fine with an object that has 0 depth, as long as it has depth along 2 axis it should be fine (which is the only way to have a face anyways.)

bamman62:
Hah, not very god at using edge extrude then.. I can't seem to get it to work on 0 depth objects.

Anyway, I have always desired the ability to disselect individual things...

Spending 5 minutes individually selecting the proper faces turns into a hassle when you accidentally miss one...

Also, real-time modifiers would be nice :P.

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