General Category > Anim8or v0.98 Discussion Forum
A list of ideas for anim8or
Francesco:
You can deselect points, faces and other stuff by middle-clicking them (or by alt-right-clicking them, as you prefer).
bamman62:
Thanks :P
I believe I should start compiling a list of ideas that aren't already there.
floyd86:
Sorry to bother you again steve, but i have yet again a small request for anim8or. I know this is probably asked before, but i'd like to point it out once again: Copy and pasting object/figures/elements in scene mode.
Using cre8or, anim8or can now simulate physics. However it's a hell of a job to create a decent scene for it.
Without being able to copy and paste in scene, you will have to manually import all you objects.
When I, i.e, want to build a simple brick wall of a couple of feet heigh/width, i will have to import hundreds of objects. Have the option to copy/paste your objects within scene mode will make this job alot easier. So will generating particles or mutliple figures.
I hope you will consider this function in a next release and i hope other animaters will be as pleased with such an addition as I would be.
-floyd
Steve:
That's a gppd idea, floyd86. I'll see if I can do something like that when I work on the Scene editor.
computeruser28:
A small idea that I have is grouping multiple object and/or figures in Scene mode. It would really help with organizing when, for example, you make particles manually and your list is so long you don't really know which one's in which part of the particle effect. I think that grouping them would be better so at least you know which object is with which. I also think that is good to be able to animate them individually while inside a group. Maybe it's just be, but I get quite annoyed if my list gets too long.
Another idea would be about the timeline. Most of the time, when I make a new keyframe in the middle of the sequence, it annoys me to fix the orientation and position of the bone/object (in Scene mode) in the next frames before the following keyframe. It seems that the settings in those empty frames were saved or something. Also when I move a keyframe in Scene mode, there's an extra length between the new position of the frame to the next/previous keyframe (basically where the key was originally placed in the timeline). If the timeline could act somehow like a timeline from a Flash program (recalculating the movements, not saving the movements even on empty frames) so it would be easier to edit the keys on a timeline.
I hope you understand what I'm trying to say. Just reply if you don't and specify which part wasn't clear to you.
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