General Category > Anim8or v0.98 Discussion Forum

A list of ideas for anim8or

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Suppastar:
I still say the next thing that needs to be implemented is the ability to use animated texture in anim8or.

(I.E animated .gif files.)

Also, increase the depth of bump/normal maps, even set on 100% it's not very deep. I used a bump map a friend used in MAX in anim8or and it barley showed up, but his was very deep set in on 100%.

xalener:
I'm sure you've already heard normal map compatability before, so I'm just going to restate it here.....again.

Steve:
xalener, just checking.  What use do you have for a normal map, as a bumpmap?

Raxx:
I would like to discuss this normal map vs bump map thing as well. Normal maps have a definite advantage over bump maps in that it preserves the directions of the detail in the three different channels. Bump maps only perturbs the surface in the direction of the existing normal whereas normal maps replace the normal entirely in the direction(s) the normal map reads out as.

Bump maps on a single polygon always look flat from an angle, but normal maps account for the proper distortion it should have in any angle making for a much more realistic effect. This is why other 3D programs allow for normal map usage instead of regular grayscale bump maps. The difference is tremendous both in-game and in-cinema, especially when it comes to smaller detail.

I found an image that best shows what I mean (a=bump, b=normal, c=relief):


Notice the details and how from that angle the normal map version is more accurate and realistic than the bump map version. Definitely an upgrade!

xalener:
Also, this would help with importing current-gen game models because none of them use greyscale bumps.

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