General Category > Anim8or v0.98 Discussion Forum
Sculpting
RnDr FOX:
Yea here is another one of those requests so steve I can see this at the bottom of your list but i might as well put it out there.
How about a sculpting tool ;D
Steve:
How would it work?
RnDr FOX:
Well I asked the guys at animanon what DAZ studios was and they told me about hexagon so I googled it and found........sculpting!!!!
http://www.daz3d.com/i/software/hexagon?_m=d
now howitzer bought this program and told us that it was amazing
http://www.3d-coat.com/index.html
yea this is a little advance(well I think so) so I don't really expect it anytime soon but I figured I might as well pitch the idea out there ;)
Thanks Steve
Suppastar:
&feature=related
This is an example of sculpting in Z Brush, of course Z Brush is a more highly advanced tool, yes. But Most models after sculpting are at least 100,000 Polygons. Anim8or on Some PC's would run very slow.
Basically you start with a block or Sphere and extrude the crap out of it. I myself never got a hold of Z brush or any other Sculpting Tools, Mainly because just opening Z Brush Pushes my Little 2.6 Ghz Celeron to 100% CPU usage.
But nothing is as simple to use as Anim8or. Great job on that by the way, Steve. If anyone could make Sculpting Easy and Less taxing on the CPU , Steve probably could.
hihosilver:
Personally, I think sculpting shouldn't come quite yet. First I think it'd be nice to see some kind of soft select, which would enable some easy tweaking of objects (which I know headwax supports as well.)
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