General Category > Anim8or v0.98 Discussion Forum

Sculpting

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Steve:
Yes Anim8or uses normal maps internally to implement bumpmapping.  It's really the same thing except bumpmaps are easier for users to deal with.  One reason they're used for games is for speed of rendering but you need tools to create them.  That way Anim8or handles them it's all built in.

I understand what you mean by scuplting now.  It's a powerful concept.

bamman62:
I've actually used Zbrush (far from mastered it). It has some interesting modeling functions.

I can only explain it this way, the sculpting tools use a brush to push the polygons around, and the different tools push the polys a different way. The tools themselves cannot add polygons, they can only move them around.

hihosilver:
Would implementation of normal maps be too difficult?  Often times I've noticed they seem to give better depth than I've seen from a bumpmap, it seems they may be more versatile?  I'm not sure of all this, but that's what it seems to me with the mixing of shades of color instead of a simple grayscale.

onespirit5777:
If Steve makes a sculpting tool it will be the easiest to use with great results.

I don't mind typing in the attributes by the way.

RnDr FOX:
yea I don't hate typing in attributes but some times I forget what to type so that can be frustrating at times

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