General Category > Anim8or v0.98 Discussion Forum

Sculpting

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RnDr FOX:
hihosilver: I second the soft select, at first I did not know what you guys were talking about till I "googled" ;D it and it looks like a fast simple way to get detail on your model.

suppaster: I read on a hexagon forum that some guy made a sphere and sculpted the living soul out of it and made this extremely detailed fish and he said that it add 0 polys to his model (I probably read it wrong or he was lying) but sculpting to my knowledge should add polys but I don't know for sure

but I also agree that anim8or may not be ready for sculpting yet (or maybe it is) but maybe we can expect to see it one day in the future (the magical v 1.0 perhaps ;) or maybe Steve has something else planed)

headwax:
I third the soft select :)

Not only for fine tuning models but it makes morphs a lot easier!

xalener:
Well, if we're gonna have sculpting, we're gonna need normal maps too. heh.

But yeah, soft selection would be VERY useful.

RnDr FOX:
ok noob question coming up......so prepare yourself ;)

what are normal maps

Claude:
The easy way to render a face is to calculate the lighting
of each pixel according to the orientation of the face given by
its normal.A normal is simply a 3D  vector(unity) giving that
orientation.

To obtain a better result,you can use a different normal for
each pixel.To do that,you use a texture named normalmap.
Each pixel RGB value of the normalmap represent the normal for that pixel.

Here's how you would calculate the x coordinate of the normal from the red value(0-1.0):
x = 2.0 * (redValue - 0.5)

Anim8or actually supports normalmap for bumpmapping.
Heightmaps are used because they make life easier.As soon
as they are loaded, they are converted into normalmap used
for rendering.

Here's an example:

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