Artwork > Finished Works and Works in Progress

Skeleton skull

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wiipowner:
when i double click the object ther is nothing that says 'working'

hihosilver:
Did you use "Build>Convert to Subdivided"?  If not, that's no good.  For a subdivision object you definitely want to use "Build>Convert to subdivided" and NOT "Build>Subdivide faces".  You can reverse a subdivision object and still retain the base mesh, but you can't when subdividing faces.

wiipowner:
ah well thats some good info,i just subdivided faces.only thing is that u cant mirror when u 'convert to subdivide' it

Tanzim:
Yeah, that's why you would convert it back to a mesh, and then mirror it.

Since your skull is a mesh (with a high poly count), you'll just have to merge the overlapping points in Point Edit mode.

falloffalot:
An idea may be to reduce the shiny effect on your texture. Bone as a rule isn't shiny.
Really nice work though wiipowner

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