General Category > Anim8or v0.98 Discussion Forum

Implementation of PNG in v0.96 or v0.97

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anim8orblenderman:
Blender has PNG.Though what you might be able to do is take a anim8or file save as .3d not .an8 and export to blender and render.
Dunno if this works.Jest a guess.

csf:
Png would be a great feature.

cumesoftware:

--- Quote from: reversegecko on January 29, 2008, 08:05:08 pm ---...Lossy compression is not that bad when saved once, but often times when creating content for a video or a game things get continually improved and each time a texture is changed and saved as a jpeg, its quality degrades futher. We do have lossless compression with BMP and GIF, however file size of BMP and color limitations of GIF and lack of good alpha support for both make them not ideal in many circumstances. I understand that BMP does support compression but that feature seems to go mostly unused...

--- End quote ---
Just to add a point:
The compression used in the PNG format is lossless as well. You can load and save a PNG image as many times you wish, and all of its pixels will be fully preserved. JPEG may be handy, but even when saved using the best of quality (and smallest compression) the image will be degraded.

azonenberg:
I would love to see the ability to export alpha channels, whether as a separate BMP (like the depth channel) or as a combined PNG

hihosilver:
You can currently export the alpha channel as a .bmp or .jpg
I do agree with this though, .png's would be nice.

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