Artwork > Finished Works and Works in Progress
Max reflections
onespirit5777:
OK - I figured it out - In the scene mode attributes -
type - RayDepth and select Int
rufsketch1:
--- Quote from: Steve on September 20, 2008, 08:44:26 pm ---I almost have the v0.97d update ready to post. It will support user settable max ray depth plus ambient occluders. For an example of what they can do, I am posting an image that has no lights, but uses ambient occlusion an ambient intensity of 3.14 to treat the whole sky as a light. It takes a lot of samples to get rid of the noise for this. One image uses 64x AA and the other uses 256x.
--- End quote ---
ah! anim8or has ambient occlusion?!
>_< sweeeeeeeeeeeeeeeeeeeeeeet.
I've been gone too long.
KiwiNM8OR:
Good example onespirit5777 for the simple fact you have front and back printed on the sphere and of course reflected back to front and upside down.
I think for my next experiment I will combine all three attributes : reflections, glass and the mysterious sounding AmbientOcclusion ... excuse me I have to go as I have to look up Occlusion in the dictionary.
VBSmiles:
--- Quote from: KiwiNM8OR on September 24, 2008, 04:46:17 am ---Good example onespirit5777 for the simple fact you have front and back printed on the sphere and of course reflected back to front and upside down.
I think for my next experiment I will combine all three attributes : reflections, glass and the mysterious sounding AmbientOcclusion ... excuse me I have to go as I have to look up Occluder in the dictionary.
Already attempted reflections and glass on one material. No go. However, Occlusion will work with either material.
TIP: kill the specular in materials when using AmbientOccluder
--- End quote ---
KiwiNM8OR:
Thanks for the tip VBSmiles as I usually use a high setting for the specular in materials to brighten the objects I want to reflect. This seems to aid in seeing the most distant reflection.
I actually hadn't thought of combining the quoted factors on one material so thanks for that too but what I did have in mind was something like this :
It's only a test render but I'm just doing testing stages so I don't know what structure the final project will have yet
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