Artwork > Finished Works and Works in Progress
Multi-reflective experiments in 0.97c
ENSONIQ5:
Just a note: I have found 0.97d (and 0.97c before it) to be completely stable, and have had no major problems with it at all. I am under the impression that all the beta versions since 0.95 have used the same basic engines as 0.95 (which is considered a fully stable version), with a number of additions. Because those additions have not been fully integrated into the interface, particularly in regards to the ART attributes, versions since 0.95 have been called by Steve "Previews". Of course, you should always back up your work when using any software, especially with beta versions.
3D Joe Wiltshire: I am pretty sure that "Ks" is the name of the variable set by the "Specular" setting in the material editor. The attribute "specular>reflection" uses this setting to determine how reflective a surface is: 0=no reflection, 1=mirror.
On topic, I love those multi-reflection images colclough, particularly the Dodecahedron Tunnels image.
thecolclough:
thanks for the comments, guys :)
--- Quote from: ENSONIQ5 on October 18, 2008, 08:07:15 pm ---particularly the Dodecahedron Tunnels image.
--- End quote ---
that's my favourite too ;D
--- Quote from: thecolclough on September 19, 2008, 06:48:39 pm ---
--- Quote from: 3D Joe Wiltshire on September 19, 2008, 01:53:12 pm ---Looks like a spiderman 3 intro to me... if only it were a solid area, you could create some nice looking movie credits
--- End quote ---
i must admit i haven't seen Spiderman 3...
--- End quote ---
since i last posted on this thread, i've now seen SM3, and i see what you mean, joe 8)
- c
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