Artwork > Finished Works and Works in Progress

General Hand Test

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3D Joe Wiltshire:
Never successfully managed a hand before, so i tried.... and succeeded, to a certain extent.
Not much to say, but a render of the hand is attached, and i'll try to get a video up somewhere
(i added in a point sequence aswell, but was added after rendering.)

3D Joe Wiltshire:
C+C welcome... This forum is quite slow at replying (no offence)
Although i didn't really offer much to be replied to did i... oh well, i thinned out the bottom of the hand:

thecolclough:
i think it looks a bit too geometric and blocky for a 'real' human hand, but it would work very well as a robot hand, if you give it a metal texture.  it looks like you've got the basic proportions and things down, except maybe the thumb/wrist joint area needs some tweaking, but i'd say the main thing to work on now would be making it look more organic.

:)

3D Joe Wiltshire:
Hmm... well subdividing is virtually out of the question, i want to keep this low poly... but i'll try to find some textures...

BUT this was really meant to just be a test, but i think it turned out well, i may attempt to create my first full figured body sorta thing.

After i while, i think i started modelling this after tyson ibele's simple characters...

Yeah, thanks for the help.

hihosilver:
What you really want to focus on now is being able to connect those meshes you have.  You want it to be a seamless model and actually skin the hand to make it much more realistic.  You should also try to form the fingers a bit more, as fingers are never perfectly cylindric.  Your thumb for example isn't very cylindric at all.  So I'd suggest you do some bridging and altering of points to try to make it more realistic.

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