General Category > ASL Scripts

new - advanced_plane_plugin - available ;)

<< < (3/4) > >>

vobla:
Is there a way to get point coords when you know index?
It's so hard when there's no documentation.. ;(

Claude:
Here's what you're looking for I think:

http://www.anim8or.com/scripts/spec/Anim8or_Scripting_Language.html

Mesh and Meshdata Types section.

vobla:
Hi,

I managed to fix the script, finaly.  ;)

1. Plane is facing up the Y axis;
2. Texture coords are counted well, tnx Claude;
3. Drawn points are reused;
4. Icon updated;
5. Beer is gone.. ups, did I say too much ;)

Thank you for the link. Actually it helped alot in debuging ;)

Script is in the attachment. Any feedback appreciated.

BOB_I_Ts:
 :) cool plane with divisions another thing easily could add is scale_x and scale_z to the parametesr

--- Code: ---#parameter("length", float, 10.0, 0.01, 99999, scale,scale_x);
#parameter("width", float, 10.0, 0.01, 99999, scale,scale_z);
--- End code ---
then after plane is created the user could use the non uniform scale tool in top viewpoint to scale both length and width using just the mouse

kingku:
Wow cool script. I'll definitely be using it in the future. :)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version