General Category > ASL Scripts
new - advanced_plane_plugin - available ;)
vobla:
Is there a way to get point coords when you know index?
It's so hard when there's no documentation.. ;(
Claude:
Here's what you're looking for I think:
http://www.anim8or.com/scripts/spec/Anim8or_Scripting_Language.html
Mesh and Meshdata Types section.
vobla:
Hi,
I managed to fix the script, finaly. ;)
1. Plane is facing up the Y axis;
2. Texture coords are counted well, tnx Claude;
3. Drawn points are reused;
4. Icon updated;
5. Beer is gone.. ups, did I say too much ;)
Thank you for the link. Actually it helped alot in debuging ;)
Script is in the attachment. Any feedback appreciated.
BOB_I_Ts:
:) cool plane with divisions another thing easily could add is scale_x and scale_z to the parametesr
--- Code: ---#parameter("length", float, 10.0, 0.01, 99999, scale,scale_x);
#parameter("width", float, 10.0, 0.01, 99999, scale,scale_z);
--- End code ---
then after plane is created the user could use the non uniform scale tool in top viewpoint to scale both length and width using just the mouse
kingku:
Wow cool script. I'll definitely be using it in the future. :)
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