General Category > Anim8or v0.98 Discussion Forum
A List of Ideas for Anim8or- Neirao
neirao:
hello all,
my list of ideas for anim8or, ::)
PLEASE STEVE, MAKE THE ROTATION BONES, IN INPUT VALUE FOR FIGURE AND SEQUENCE MODES. :'( THANK YOU! ::)
Sorry my english,
Neirão - Brazil
floyd86:
Those are really good ideas and it's very clear what you mean. I like the basic materials idea, saves alot of time on changing the value and rerendering your scene several times to look if it looks fine. A preview of how the material would look rendered is very helpfull.
Same goes for the figure mode suggestions: getting your bones lined up so that they are perfectly mirrored is a hard thing to do. A mirror functions would solve this. And having more then ten bones makes it a pain in the ass to set all the join limits.
The free hand select tool would be helpfull. Sometimes you forget a face or two when painting weights, but with such a tool this will be over. Such a tool would also be helpfull in object mode.
Steve:
neirao, these are all good ideas. I have a question about #5. What values so I show for the new X,Y,Z axis locations in the Figure editor? The bones are always shown not rotated in the Figure editor - i.e. with a value of 0 for all joint rotations. In the Scequence editor I know what values to use, the current frames angle of rotation.
Steve:
I don't think you need to specify which axis to mirror the bones by. I think you can simply use the (unselected) parent bone's coordinate system as the basis to reflect the bones.
neirao:
yes Steve..
realy dont need specify the axis...for mirror..
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