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A List of Ideas for Anim8or- Neirao

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neirao:
Hi VBSmiles,  :)

I will try to explain again because this tool would be very useful…ok.. ;)




AFTER CHOOSE WE MAKER THE ADJUSTS,
in morph03..morph04, morph05 etc....

I wait that they obtain to understand. .ok.

Please...sorry my english okkkk  ::)

THANKS ALL! ;D

VBSmiles:
I kind of see what you are refering to now
The idea is to get a good trasition from morph to morph, independant of any paticular morph created. This in fact requires the original object and cannot be readily changed. The "referance" MUST be "none". or morphs wont work the way they should.
However. There may be a way that can be implemented to "copy" a morph already created to speed up your modeling in the next morph, yet still retaining the original object as the referance.

To those that do scripting ( something I havent had the time to do myself yet ) this might be a good project ;)


However. I would not pass up the oppritunity to better understand morphs clearly by example. The only advantage to starting from an already created morph might be modeling speed, and will not always be the case.
http://www.anim8or.com/tutorials/from_users/morphs/MorphTut.htm

neirao:
yes, no aways is necessary, for this continue the option --none-- as default, but have MORE situations then is necessarity..

i think for Steve implement this is easy...

in programation only in the place of Anim8or Software 
get "none" as reference place our "choose" in new morph tool..

Thank you!

neirao

headwax:
Just a quick reply to your morpheny problem.

You are right morphenvy only works with mesh. Specifically with an object that has a mesh named "mesh01". In your example   you posted your object is made of several meshes. Mesh01 in this case being the left eye, which is why you see no change when you apply the morphtarget - as the eye has no change. If you check out the size of the two objects you'll find that though they bhave same number of points one is actually a larger file than the other.

Going to simple sphere as an example you will have no problems. It also works with extruded splines that are form paths that have the same number of verticies. There isn't any problem if you subdivide in animator after making the morph targets.

Anyways, that's enough from me ;).

Advice is to make sure you have mesh01 as the original object and the morphtarget and you will have no problems.

here is your file with the two head elements eperated and renamed mesh01

I have made a new morph target in the object named '2".

If you go to the object named "1" and try out morph target "wer" you'll find it is the same as objevt '2' which is what I used as the original target for morph envy.

cheers

:)

VBSmiles:
copy and paste changes the original object ;) (thus why it doesnt work in "morpheny" ) Though this is assumption, since I know nothing of the program

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