General Category > Anim8or v0.98 Discussion Forum
A List of Ideas for Anim8or- Neirao
Steve:
You have great suggestions, Neirão. And I love the way you illustrate them :)
Water Music:
Between bone mirroring and realtime mesh mirroring the next release of anim8or will be hugely useful for me. That gets a "Yay Steve!" I've been doing my mesh mirroring by selecting opposing points and using the Non-Uniform Scale mode to move them around, so having an integrated function to do this will be quite the blessing. :D
Indian8or:
Yes, I liked Neirao's ideas about locking objects.
Actually, in maya there is a similar feature whereby you get different colors for different meshes and you can work on each mesh as a different 'LAYERS" when other meshes remain locked and with different colors. You can activate any or all meshes at any given time.
It will be great to incorporate such a feature in anim8or.
bamman62:
Hah, you are a lot better at displaying suggestions than me :P.
Anyway, great ideas :P.
hf003:
I think what VBsmiles suggested with regards to morphs makes sense. You already have a context menu for "New...", "Edit...", and "Delete..." morph. Why not simply add a menu item to "Copy..." morph? After showing a dialog box to name the copied morph, the user can just change the copy leaving the original in tact. Both copy and original can then be based on None.
We can already do this by simply creating a "New" morph, exporting the file to .an8 format. Edit that file by coping other morph targets' into the newly created morph target section. Then import the file.
Great Program Steve. I like being able to manipulate the .an8 files to find solutions to unimplemented features. I look forward to the mirroring capabilities you are adding.
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