General Category > Anim8or v0.98 Discussion Forum
A List of Ideas for Anim8or- Neirao
ADSohr:
i would find it helpful if it was possible to move individual points while in scene mode, rather than making like 30 morphs for each expression of a face. it would take a ton longer to make an animation, but the quality would look alot more organic, than having reused morphs. then it would be possible to add organic imperfections within the scene. or if you are making something that changes around alot like water for example, it could be more flexible than using morphs or bones.
johnar:
Hi there ADSohr,
Have you tried the graph editor in Scene mode.?
1 morph can give a variety of different results, and you can adjust them in real time, so you can get it just how you want it.
Absoloutley cool.
Just like to say that this is a really interesting thread.
Gr8 to hear from Steve too. :D
ADSohr:
yes, i've used the graph editor. it's that the morphs overlap and that can sometimes make udesirable results.
but i'm an absolute perfectionist, so it may just be my mindset
johnar:
What i really like about anim8ors morphing system is that you have complete control over what goes on, without being restricted by any preset 'choice' type arrangement.
If a face has (eg)300 points, you could probably add 3 morph tagets to each point. ie: point1 3morphs: moveon x axis, moveon y axis, moveon z axis. point 2.. etc..
This of course is all very tongue in cheek. Setting it up with 900 morph targets just isn't practical. But its possible! (unless there is a limit i'm unaware of. I've had about 40 on 1 object).
What i'm trying to say is that, it's open for tweeks and workarounds. ;)
I made this a few years ago, not long after morphs were introduced.
I'm sure it can be done a lot better than that in anim8or, with a bit more time and effort spent.
Sometimes, making undesirable results can lead to something new. :)
But moving on: Theres a thread here that you mite find interesting. I don't know how to get the link for it, but its a thread in the Anim8or Forum General Category > ASL Scripts > SCRIPT REQUEST: Object to Influence points (with tutor in IMAGES) by Neirao
ADSohr:
so a very rudimentary form of the harmonics implemented here?
http://vimeo.com/1809956
that would be a great thing in Anim8or as well, since it would be morphs that are directly editable in scene mode without needing to make hundreds of different preset morphs. quite similer to bone influence, only an exoskeleton version using points. :)
i do understand the workaround that you mentioned. which would give as much control over the points as being able to move them in scene mode, however tedious it might be to make those hudreds of morphs. i guess i'll use that for now.
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