General Category > Anim8or v0.98 Discussion Forum
Ambient Occluder Example
Steve:
The v0.97d update supports Ambient Occlusion, a global light solution for ambient illumination. It uses the background as an area light. Normally you use it to improve the realism of shadows between close objects, in crevices, etc. In the extreme it can be used as the only light source for an extire scene as shown by this example. It uses ambient occlusion, global intensity = 0.0 (i.e. effectively no lights) and an ambient intensity = 3.14 to treat the whole sky as a light. This technique requires a lot of samples to get rid of the noise for this. One image uses 64x AA and the other uses 256x.
neirao:
wonderful!!!
Steve..
CowTail:
Awesome :) Makes for pretty WIP renders in a flash instead of trying to mimmick global lighting.
A few things I think needs mentioning about your preview page before people get confused:
1. It says the attribute needs to be "AmbientOcclusion" on the page, whereas it has to be "AmbientOccluder"
2. "Download v0.97c Preview Executable" is still the label for the download portion.
Great job, faster smaller updates like these make things much more exciting!
Steve:
Thanks, I've fixed to preview page. That was the original name I used but I forgot to update my notes when I changed it.
Kubajzz:
Great! Thank you so much for this!
Navigation
[0] Message Index
[#] Next page
Go to full version