Artwork > Finished Works and Works in Progress
The Burlap Man
almost cool:
nice.Ill have fun impaling bunnies.
it is pretty high poly,but thats necassary for a main character.
Its cool texturing!but um....what the crap is up with the thong?
jpcr:
fantastic!!
CowTail:
jpcr: Thanks!
almost cool: It's all part of his secret art of buttock bashing, shh... ;) As for the high polygon count...it's higher than I wanted but it's not really high in general. Nowadays models can go up into the 10k for the latest generation games, and even the cheapest new computers on the shelves now can handle the level I'm going for. Not to mention that the main focus in today's graphics optimizations is textures, not triangles.
3D Joe Wiltshire: Thanks :) It's funny how personally I don't rate the gritty version as being well done but some people like it more than others. It's all in the eye of the beholder I guess ;)
Guilherme Amorim: Sorry about that, I was just agreeing with you ;) Thanks, and hopefully I can find myself a good game engine to work with so that you guys can try it out (and I get my portfolio filler :))
Hum-V
WIP Render 1 (400 Triangles)
To-Do: Rigging, Animation
Hum-V is the Burlap Man's little sidekick! He'll be flying around the Burlap Man and attacking creatures as well similar to how BEAT from Megaman did, except less deadly (no one-hit kills ;)). He'll mostly be distracting a single enemy until you come around to "converting" it.
This guy's low poly and low in texture resolution (256x256) because he's going to be pretty small on the screen, so there won't be any close-ups.
Next up is animation, I'm going to take a break from modeling and search for game engines and then rig and animate based on the specs of the game engine I choose, so wish me luck ;)
floyd86:
The characters are looking good, i hope your animations will be too. The modelling and texturing are really good: no unnecessary poly's and still great detail because of the great textures.
I hope you will find a good game engine because i can't wait to send hum-v out to eat a pinguin ;D
Mactetra:
--- Quote from: Guilherme Amorim on October 20, 2008, 10:02:10 am ---
--- Quote ---Guilherme Amorim: Sho 'nuf
--- End quote ---
What? I can't understand some expresions yet, sry :-X
--- End quote ---
Sure enough
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