Artwork > Finished Works and Works in Progress

Fresnel Lantern

<< < (2/2)

Kubajzz:
Oh, I now I understand... I thought that you mean the lens, now I realised that it's the hole itself you're speaking about... Sorry, my mistake...

Ok, so how to make the hole in cube... I've seen a topic about this a few days ago in General Anim8or Forum; it's a lot of work in Point Edit mode...
Anyway, boolean substraction is probably the easiest way (although it doesn't always work as you want...). My suggestion is to lathe an object (kind of cylinder) exactly in the shape of the hole and use this object for boolean substraction instead of cylinder; you can also use a cylinder with more longitudes (if you doubleclick a cylinder, you can edit number of longitudes/latitudes...)

Ralf1324:
Awesome. I'll try that. Thanks. ^_^

thecolclough:
hey
apart from the issue with longitudes, that's a really, really cool model.  my suggestion would be to stick with your current method, but use a cylinder with a much higher longitude setting for your subtraction mesh, like kubajzz said right at the end of his last post.

keep up the good work!

- colclough

Navigation

[0] Message Index

[*] Previous page

Go to full version