General Category > Anim8or v0.98 Discussion Forum
Metal Materials.
hihosilver:
Stinky, if you simply download the file 3 posts up from yours, you can examine the file and see how he does what he does.
Stinky:
Oh... Thanks. I didn't realize I could do that... whoops
EDIT: Ok, so I've tried rendering the scene (without emissive blocks) and I cant seem to get the environment map to work. I put the images in there respective places, select the resulting cube map and click "ok" and apply the material in object mode. I'm not sure if this makes sense, but I had to scale up the large sphere in scene mode, just enough to get it out of the shot, but when I rendered, I came up with this...
Can someone, please, help me understand what i'm doin wrong.
VBSmiles:
Well, my metals use the new ART renderer. So you shouldn't have to rely on an environmental map. However...
I personally havent attempted to use the specular reflection with environmental mapping, I don't know if you can use both at the same time. If possible, cool. If not, turn one or the other off. In fact, that may be helpful in deturmining what is going on in your environmentals.
KiwiNM8OR:
Possibly Stinky, the cube-mapped sphere is not large enough and/or try reapplying the cubemap to the sphere as what I see reflected in the metals appears to be the ground grid which therefore seems to me that both the camera and metals are under the grid.
karate5662:
a good way to share materials would be to make a script that adds them to your project.
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