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Metal Materials.

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floyd86:

--- Quote from: $imon on September 30, 2008, 02:44:06 pm ---heh yea that was rendered in anim8or, an no HDRI maps are not supported (yet) unfortunately.. I made a big sphere with a cubemap on it around the scene, and have two white emissive blocks that make out the white reflections. Just some tricks to make it look like a HDRI, but of course since there is no GI it can never come close :P

--- End quote ---

That's actually what I ment with HDRI maps ^^, but thanks for the tip will try it out soon.

$imon:
Heres the file attached

VBSmiles:
Thanks for saving and uploading as an an8.

I just didn't know where to upload the darn thing.

Glad you guys like it.

VBSmiles:

--- Quote from: $imon on September 30, 2008, 02:44:06 pm ---heh yea that was rendered in anim8or, an no HDRI maps are not supported (yet) unfortunately.. I made a big sphere with a cubemap on it around the scene, and have two white emissive blocks that make out the white reflections. Just some tricks to make it look like a HDRI, but of course since there is no GI it can never come close :P


--- End quote ---

Nice emissive block trick. I'll have to add that to my trick bag

Stinky:
Hey $imon, could you maybe upload a scene view from outside the sphere, so newbies like me can grasp a better concept of your set-up ?

Excellent work by-the-way...

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