General Category > ASL Scripts
Old Magnet Tool
Francesco:
Other stuff you can do, this time with the polimagnet and again with the morph targets: icosahedron to dodecahedron, see attached gif.
Francesco:
And once again with the automagnet, a very quick draft: The Clay Brothers.
hihosilver:
Nicely Done! I hope to experiment a bit with this tool when my thanksgiving break starts in a few days.
bamman62:
Looks fun :D.
Kinda like a sculpting tool.
Francesco:
Thank you guys for your appreciation.
In effect it is all about making some sculpting tool for bad modellers like me :P.
Now the idea would be to build a well edge-looped low-poly model on top of an all-triangle model like the ones I posted above, and then to use the polimagnet script to stick the low-poly model on the tri-model volume.
The problem on my side is that I have no grip on good edge-looping, but I'm studying.
As for the scripts themselves, I'm going to rewrite the polimagnet script. I will make it use vectors and the same naming convention of the automagnet, to improve speed and ease of use.
The automagnet has a problem though. When the script starts, it reads all mesh01 faces' areas to get the largest, and from there on it uses this area as reference for subdividing the others as you enlarge them.
When I was making the puppet I posted above, I subdivided the faces that compose its head and I realised that those newly-created small facets were no longer subdivided automatically. The reason is clear: they're not large enough, because the script checks for the largest face on mesh01 to be used as reference.
I think I will change it to get the average of all faces' areas to be used as reference, and if some mesh01 face is selected when the script starts, then the area of that face will be used as reference. Sort of telling it: "this is the largest face I want from here on".
Thanks again for your attention, don't forget to share your experiments and to tell me your advice about improving these scripts, your comments and critics are welcome.
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