General Category > Anim8or v0.98 Discussion Forum
Why objects should retain the options for shadows in Raytracing
lynn22:
Thank you Steve but there is no need to jump the queue of something else you are working on. I still have several months to go before I will start rendering animation tracks and who knows what changes/improvements you will make in the meantime.
I would really appreciate it though if you could find a way to code either shadows on/off or a (transparent) material attribute so that window panes do not throw shadows on their surroundings.
Many thanks in advance :)
lynn22:
Steve I'm sorry that I was so quick to whine about the shadows in my project.
After some trial and error I found a solution : I increased the ambient and diffuse values to 0.900 in the material settings for the park images behind the windows and put a spotlight on each of them and .... tataaaaa, the shadows are gone ;D
Steve:
floyd86, you never know just what thoses whacky programmers will do, eh?
lynn2, I didn't think you were whining. It's a reasonable request. (But you do need some furniture in that room. Where are your guests gonna sit when they visit you? On the floor?)
ENSONIQ5:
Lynn22: Just a tip for the images behind the windows. If you import the bitmap into the emissive texture field as well as the ambient and diffuse, and set the emissive value to 1, the image becomes always fully visible, and does not accept a shadow. It is kinda like the image is printed on clear film placed on a light table.
On topic, it would certainly be nice to have more control over the ART shadows (photon mapping sounds seriously awesome... Anim8or will have it eventually no doubt. Something to look forward to!) even if that control is just the boolean on/off in the cast/receive channels. I admit I have no idea how renderers work, and things that sound simple to the layman rarely are, so like Lynn22 says, no need to jump the queue. Everybody realises (I hope) that Anim8or is a work in progress, and its biggest attraction (to me at least) is that it is a simple, powerful modelling and animation platform upon which much functionality can be built. Eventually it will be a serious rival to the commercial packages, and already it improves upon the best known of these in some crucial areas (wireframe editing and figure boning spring to mind).
We appreciate that the preview versions are a fast-tracked way of allowing us to play with the very latest developments without having to wait for a full reconstruct of the interface, and inevitably they will be incomplete and rudimentary in some respects. The best is yet to come folks, be patient.
lynn22:
Thank you Steve. Well the visitors may need to stay on their feet, it's a museum ;)
VBSmiles, have you tried taking out the glass in the circles of your lamp and just keep the green cube ? Your image is rather dark so maybe you would get your shadows without anybody noticing that the glass is missing.
Ensoniq5, thanks for the suggestion, I tried it and it takes out the shadows but also the window panes. It's just too effective ;D
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