Artwork > Finished Works and Works in Progress

Project - Star Wars Saga Continues (WIP)

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Parjii:
Nice models, I really like the turbolaser tower.
Keep up the good work.

Exar Kun:
Thanks much for your comments.

After several hours I have completed now the turbolaser tower.
The Subbody has now also a bump-map (I had some problems with that, I don't now why, so I have retextured the whole subbody)

And the cannons has now some gunshot residues.

In picture 3 you can see, which texture each object has got. Next time I try to make only one JPG file  ;)

Olias:
Once you've settled on which technique you want to use for the lasers, another thing you can do to make it look even better is attach a local light to each "bolt".

Example:



Now in this picture of course the lasers (phasers) are a constant beam, whereas in Star Wars they are more like "dashes".  Attach a light to each dash and it will look really sharp as it passes by other objects.

In both cases we're playing fast and loose with physics, as a coherant beam of light 1) wouldn't be visible unless it was passing through something like smoke and 2) even if it was visible, wouldn't radiate.

But it looks cool.

Exar Kun:
hello folks,
after a long time the empire strikes back with new reinforcements!

The Tie-Fighter

The mesh is now complete, it needs only a texture, but I do this later ;D

critique is wished  ;)

TheBlackHole:

--- Quote from: floyd86 on November 07, 2008, 06:01:16 am ---Or you just use a cilinder...
To make a laser: Make like three/four cilinders, the one a bit bigger then the other. Then make some materials (three or four again) give those give emissive values and various transparencies ie: 0.75, 0.5, 0.25. Place them inside each other and you got yourself a laser. This technic probablywont work that good in ART i think, since ART isn't that good with transparent things. But in scanline it looks fine.

--- End quote ---
I've done a (slightly modified) version of that technique to make rocket exhaust, planetary atmospheres, lens flares, comets, volcanic plumes, stellar coronae... I could go on and on about all the stuff I've used that for. Only I do it a bit differently: I make the base object (usually a sphere or slightly displaced sphere), then the material, and copy/paste scaling up the model by a factor of 1.01 and do it over and over until I have the right effect, usually using a transparency of 0.01-0.05.

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