Artwork > Finished Works and Works in Progress

Anim8or Meshes put through Their Paces With BVH

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headwax:
http://www.vimeo.com/2212897

Something for the self portrait comp at animanon. Some pre-existing meshes to be removed.

All modelling with anim8or. Rendered in carrara. .

There is no narrative as such. Think of it as thinking aloud ;)

kreator:
You getting the hang of these BVH`s !! arn`t you andrew !! I do like the Gnome?santa  bit is he building something? perhaps a loco...????

if Steve`s watching.... or reading, BVH imports to Anim8or bones would be nice....or should that be in another wishlist???

headwax:
Thanks K for taking the trouble to respond.

Sant Gnome is holding place for the businessman sculpting himself.

I rendered the businessman as a pole dancer last night. I thought it would be very funny, but in the end he looks like he is you know whatting the pole - so I will not post it here in this family friendly environs...

VBSmiles:
Well, don't know what BVH is. but wow that dancing model!

headwax:
Thanks VBSmiles,

BVH is http://www.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/BVH.html

There  must be a multitude of files out there which mimick human and animal movement. Something which might take an anim8or several weeks to not get right can be done "perfectly" after a little work with these files.

You import a BVh file, it comes with a skeleton, which you must fit to your mesh and paint the weights etc. The file will take your mesh through the motions. The downside is the high rate of sampling. Every joint is sampled at small temporal intervals, so you have a lot of data that is hard to customize..... The trick is to 0veride the data to get the result you want.

Thanks for taking the time to comment.

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