Artwork > Finished Works and Works in Progress

Anim8or Meshes put through Their Paces With BVH

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Francesco:
Yes that's not a walk around the block, Lynn, but I like very much to take on challenges, even more if I'm really interested in the final result - which I am for sure. And welcome back! I think it's always a good day the new gear's day ;)

You're welcome Andrew, as I said above it's not a joke but it can be done. Just like you said, the most tricky part will be to manage all that amount of actual animation data, but I've got some ideas to work it out. I'm currently stuck on a crash due to a bug that is silly (I guess) and slippery (for sure).

Have good time people!

kreator:

--- Quote ---Hiho,

Much obliged for the input and the link. I'll check it out! Always value your thoughts cause you have much better brains than me ..... Just think how smart you'll be when you get to my age!!
--- End quote ---

Be a Conehead when he gets to my age!!

I`d like to see a program that will use bvh files that would be excellent.

Francesco:
Still a long way to go, but I think I have worked out most of the things I need to know to save the final .an8 converted file. Though, most of these things are still only in my mind - as for actual code, I've just fixed the bug I mentioned above, so far I only have the BVH loader complete.

More to come, as soon as I have something really working I will post it in a separate thread - thanks for hosting me in this topic so far Andrew ;)

headwax:
Kevin a Conehead :) ?

Francesco, thanks for doing that! It's sounds like a miracle :)

One request? Can we have an option to have the first frame as the default pose . IE with the bones set in the usual t-shape (or star shape) that a lot of figures are modelled in?

there is this program. http://davedub.co.uk/bvhacker/

I don't know if it is any help to you. But it gives you a choice of having frame 1 as the default pose. You might be able to tear it apart to see how it works ?????????

Cheerios



Random anim8or render :)

kreator:
conehead.....

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