Artwork > Finished Works and Works in Progress

Fatty Green Monster -WIP-

<< < (2/4) > >>

kingku:
Thanks for the helpful comments and ideas guys!

I've never posted a wireframe before, but I guess this is what you want?



Also, yes, I believe he is a relative of the Hutts. :P

hihosilver:
That is the correct way to do it, but It would be preferred if you posted a flat shaded wireframe.  With the wireframe you're displaying, the mesh can be very complicated to the eye as you can see both sides.  It's also hard to make out edge loops while in the flat shaded view you can see the shading of the object and also see only the edge loops.   Thanks.

kingku:
Ok I think I see where your going lol.
Front view:


Updated mouth (Not done... just a test for the tongue)

hihosilver:
Thanks, normally when I ask for the wires it's to see someone's edge looping, unless it's a lowpoly model, then it's to see how they used polys.  You seem to have some very clean edge looping here.  It looks good.  It looks like you could connect the vertical loop through the chin though.  It ends on either side of the chin, and it would be cleaner if it went right through.  For the eyes, I'd try to get the inner and outer corners of the eyes to merge in with the face as your eyes do themselves.
There also seems to be a bit of a mesh issue around the nose.  You will want to try to get all the polies around there to be quads that flow in nice edge loops.
It looks good though, I hope to see improvements!

kingku:

--- Quote from: hihosilver on January 22, 2008, 10:54:35 pm ---Thanks, normally when I ask for the wires it's to see someone's edge looping, unless it's a lowpoly model, then it's to see how they used polys.  You seem to have some very clean edge looping here.  It looks good.  It looks like you could connect the vertical loop through the chin though.  It ends on either side of the chin, and it would be cleaner if it went right through.  For the eyes, I'd try to get the inner and outer corners of the eyes to merge in with the face as your eyes do themselves.
There also seems to be a bit of a mesh issue around the nose.  You will want to try to get all the polies around there to be quads that flow in nice edge loops.
It looks good though, I hope to see improvements!

--- End quote ---

Thanks for the critique. I have a (crappy) image with some questions. -made in paint


By the way, the chin and nose areas were made by insetting the faces and then messing with the verts made by the inset. I have no idea if this was a good idea or not, it was the only way I knew how to model those areas in that way. (Sorry for not being more useful... my 3D vocabulary isn't great at the moment haha)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version