General Category > Anim8or v0.98 Discussion Forum
New Feature Request - Unconstrained Animation in Sequence mode
novocas7rian:
I've long wondered why bones are so much easier to position
in Figure mode than in Sequences. In Figure, you can simply
drag a bone to the desired angle unconstrained by any axis - its
very intuitive and works quite well.
I have often wanted to rotate a bone in a direction that isn't along
a direct X/Y/Z path, and as a result I have to move it a bit this way,
then a bit that - like tacking a yacht. It can be time-consuming and
frustrating.
Would there be any chance of making the freeform rotation from
Figure mode available in Sequences as well? Perhaps if a bone
allows free unlimited rotation on all three axes an extra checkbox
could become active: "Allow free rotation". When checked the
user can move the bone the same way as in Figure mode.
I do hope you consider this enhancement - personally I'd find
animations a _lot_ easier to produce.
Francesco:
For what is worth I agree with you novocas, and I believe that the good news announced by Steve will include better figure/sequence handling.
VBSmiles:
I brought this subject up long ago in the old forum and even displayed a small animation to help show what I would like to see.
Can't recall Steven's exact responce, but I think part of it had something to do with IK.
novocas7rian:
I'm sorry to bring up this old topic again. Its possible this has been discussed to death during my two years' absence, but in case it hasn't I was wondering - has any progress been made on this issue? Is it something that will be addressed in a future Anim8or release?
My animations are mostly of organic creatures with limbs that move fluidly in unusual directions, far from the default X and Z planes, and the current sequence animation method makes anim8or extremely difficult to use. Its a pity, given that a tool called anim8or would, you'd expect, excel at animation :)
novocas7rian:
Also there's a minor bug thats quite annoying, as minor bugs often are, and its been in anim8or as long as I can remember.
Go to render a movie, and the size will be 400x300. Change it to something else and make the render. Come back to render another movie, and the size you chose will be forgotten - back to 400x300 again. The filename you choose is remembered, along with options like antialias etc. It'd be great if the dimensions were preserved as well.
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