General Category > Anim8or v0.98 Discussion Forum

An additional feature

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Maxfield:
D'oh! Forgot about that. Never used Blender's game engine. I was wondering why anybody would want an interface like Blender's!

Raxx:
An awesome game engine attached to Anim8or sure would gee golly us but there's a single word that explains why it's probably not going to happen, can you guess what it is?

This thing all things devours:
Birds, beasts, trees, flowers;
Gnaws iron, bites steel;
Grinds hard stones to meal;
Slays king, ruins town,
And beats high mountain down.
--The Hobbit

Or in Anim8or-speak:

This thing all requests devours:
Coding, testing, debugging, releasing;
One man, one program;
5 lines of code takes 3600 ticks;
Denies delusions, denies requests,
And Steve's got none of it.
--Chronicles of Raxx

VBSmiles:
Duh. Shows how much I know. Anyway. An engine is an engine. Be it for complex rendering or simplistic Gaming. Anim8or's intended purpose is within the realm of animation. We don't need a second engine. It would take too much of Steve's time. Take blender and stuff it.

odp04y:
Mabye we could get a game engine in Anim8or after version 2?

hihosilver:
Maybe.  You never know.  Right now we can't look that far into the future.  Especially to version 2.
Version 0.6 was released 8 years ago, in 2000.  It's now almost to version 1.0
So version 2 is most likely somewhat far away.
A game engine created by Steve is probably not that likely, but the direction he's headed, it seems like he'll make Anim8or very user friendly so that other people could create a game engine much easier.  (There already are some game engines that have been created and are in the process of being created, such as Cre8or and the polly game engine which is in the process of being built.)

Remember this entire program is created by one person.

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