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Tof:
Huhu,
my first try on writing a script...
1. csv_export_plugin_0_1_7. Tof
3. http://www.anim8or.com/smf/index.php?action=dlattach;topic=1705.0;attach=9509
4. Export to OpenBVE .csv object
5. Read me included
It works now but there are a few thing I don't understand...
Why is the result very bad if I don't first go to Lithunwrap and triangulate my model there?
And why was my model inverted? (I have to switch Y and Z vertex coordinate to get something correct) --> Fixed in V0.1.6, the Z-Axis is different in csv (just to invert it!)
Why was my texture inverted? (only in Y Axis, I invert it too) ???
If somebody can take a look and explane :D

Raxx:
Sorry, been a while since I went ASL'ing ;)

I'll update the lists as soon as I get the chance, thanks for posting the scripts here!

daniel99:
I am very curious is someone could try to create a scrip that allows camera position&animation to be exported and imported. That would be freakin' usefull. At my work I also use AE for compositing, and sometimes would be helpfull to be able to export the camera animation and then import it to Ae.

If someone could do such a script, please let me know.
Thanks.

floyd86:

--- Quote from: daniel99 on March 26, 2011, 05:24:12 pm ---I am very curious is someone could try to create a scrip that allows camera position&animation to be exported and imported. That would be freakin' usefull. At my work I also use AE for compositing, and sometimes would be helpfull to be able to export the camera animation and then import it to Ae.

If someone could do such a script, please let me know.
Thanks.

--- End quote ---

That would be a helpfull tool indeed. You will have to export the anim8or camera to a .fbx camera file. I don't know if thats possible since anim8or doesn't have an fbx exporter...

lppena:
This is an updated Raxx X exporter. I modified the script to add a top level frame to the X model so that all model parts are linked under a top level frame. Use this X script if you expereience line errors in your X model. Leroy.

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