Artwork > Finished Works and Works in Progress

Chopin

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lynn22:
The stage is set, I have the characters, now the rigging.

It's going to take some doing to get the rigging of the wings right so that I can fold them without having bits sticking out everywhere.

headwax:
Wonderful work lynn.

Who said romantic? :) Maybe a moon in the background?

 The texture on the back wall is superb. Perhaps a tile bumpmap on the floor would bring it upto par? 

Some shadows at the base of the ballustrading would help it 'sit' better.

looking forward to the avi.

happy new year almost :)

kreator:

--- Quote ---(Kreator's awesome under water submission to the Strange World's comp springs instantly to mind)
--- End quote ---

 Just in case anybody missed it here it is ...

NUTCRACKER

might take a while to buffer .... anim is 9 min 38 sec (at the moment, still got the sugar plum fairy sequence to complete )

lynn22:
Thank you headwax.
The moon is actually out of view and to the left ;D
The empty space in the sky will at some point show a shooting star, keeping it romantic all the way through to honor Chopin's music.
There is a shadow in front of the ballustrade starting at the doorjamb, could your monitor be set a wee bit too bright maybe ?

I'm still fighting with rigging the wing to make it fold properly, it's a slug :(

floyd86:

--- Quote from: lynn22 on December 29, 2008, 06:05:03 pm ---Thank you headwax.
The moon is actually out of view and to the left ;D
The empty space in the sky will at some point show a shooting star, keeping it romantic all the way through to honor Chopin's music.
There is a shadow in front of the ballustrade starting at the doorjamb, could your monitor be set a wee bit too bright maybe ?

I'm still fighting with rigging the wing to make it fold properly, it's a slug :(

--- End quote ---

It might my monitor, but i think that the scene is a bit to bright too. Think about where the light in this scene will come from. Most of it will come from the lights inside, those should cast some sharp shadows. Second light source is the moon, which is a soft blue/white light.

Maybe not the best example, but look at this render i once made. I used some blue lights, casting soft shadows, to create moonlight and some yellow/white lights, casting hard shadows, to create local lights.
And don't forget to let all objects, or atleast the important once, cast and receive shadows. This will give it a more reaslistic and ambient look.

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