Artwork > Finished Works and Works in Progress
Mars Mining Droid
Bobert:
Here's the normal render and the ambient occlusion render. I plan to composite the two in Gimp and do some post production work. Can't wait to finish! :)
Bobert:
Here's the final image. I composited the ambient occlusion and color render to give the picture more realistic shadows and added a space background. I also sharpened the image up a bit and did some color correction.
So what do you guys think :)
lizeal93:
really cool nice retro look.
just wondering how you did the purple light line on the crafts uper hull
beuattiful textures realy great work
hihosilver:
Well done. The improvements in the final composited render are definitely noticed. I like your texturing job, as I seem to find that not many brave out very far in texturing on these forums. My only criticism's are that the mesh is pretty lowpoly and you lose any smoothness you would want on the body of the droid. The ground bumpmap is a bit low quality and could perhaps be ramped up a bit. Lastly, the flames, if hitting the ground would normally flare out and come back up a bit, though that's not very noticeable.
As I said, that's a nice render and well composited :)
Bobert:
--- Quote from: lizeal93 on January 19, 2009, 08:09:39 pm ---really cool nice retro look.
just wondering how you did the purple light line on the crafts uper hull
beuattiful textures realy great work
--- End quote ---
@lizeal93: After I unwrapped the body in UV mapper I imported the texture map into gimp. I then painted a straight blue line on the droid body and then painted succesively lighter blue lines that were thinner than the first (this gave it a glowing look). I then imported the texture into anim8or in the emmissive slot (i also set the emmisive to 1 and gave it a blue color) so when the render is complete, the line appears to be glowing. ;)
--- Quote from: hihosilver on January 20, 2009, 01:17:01 am ---Well done. The improvements in the final composited render are definitely noticed. I like your texturing job, as I seem to find that not many brave out very far in texturing on these forums. My only criticism's are that the mesh is pretty lowpoly and you lose any smoothness you would want on the body of the droid. The ground bumpmap is a bit low quality and could perhaps be ramped up a bit. Lastly, the flames, if hitting the ground would normally flare out and come back up a bit, though that's not very noticeable.
As I said, that's a nice render and well composited :)
--- End quote ---
@hihiosilver: Thank you very much. Yeah I agree the droid could be smoother and the ground does need I higher resolution texture but I'm glad you like it. I had fun texturing this one :)
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