Artwork > Finished Works and Works in Progress
Modern Chair
hihosilver:
Great improvement! The only thing I notice now is that you seem to have missed Simon's point of the white reflections. You can see in your reference that some of the reflections are pure white, and this is because of the studio lights they use, which give a nice effect. Since Anim8or does not have area lights that could be used, the best way to replicate this is with white squares that represent the area lights that the chair can reflect. You can simply make a rectangle with a texture that has a high white emissive value, then stick it somewhere behind the camera so that the chair picks up the reflections.
Great improvements so far.
floyd86:
Looking good suppastar. I like the new reflections and the soft shadows. Mind sharing us the setting for those shadows?
Suppastar:
Well basically to get those shadows it’s the whole scene, not just the shadow settings that got that effect.
*Look at image below the post, then return*
Well, as you can see the background is very bright in the view port, but when rendered it becomes the dark and mysterious lighting you see in the render. As I said earlier it takes the whole scene to make the shadows, lighting and shading like in the render. The colors needed for background will be explained in #5.
I will only post the settings I changed, the rest are original unless noted otherwise.
#1 (Light/Casting)
Infinite
Color settings: 34, 34, 34
Percent Dark: 40%
Ray Trace/Soft (Size: 15)/Monte Carlo/ Samples (Min:10 Max:76)
#2 (Light/Casting)
Infinite
Color settings: 255, 255, 255
Percent Dark: 38%
Ray Trace/Soft (Size: 13)/Monte Carlo/ Samples (Min:3 Max:12)
#3 (Light)
Infinite
Color settings: 4, 4, 4
#4 (Light/Casting)
Infinite
Color settings: 255, 255, 255
Percent Dark: 100%
Ray Trace/Soft (Size: 45)/Monte Carlo/ Samples (Min:3 Max:12)
#5
You can change the color for any color you like, it work's for all colors.
Making the material very bright means that any shading done is from the lights NOT the materiel meaning you get a softer, more realistic scene overall. There are no attributes, just plain old color.
*This is how I make all my renders, it may not be perfect but it gives a nice effect overall*
floyd86:
Nice explanation, thanks suppastar. It's pretty similar to light/scene setups i usally use, but i mostly use a backlight instead of a light above. Which gave a nice effect in your scene.
Indian8or:
Nice work. A different lighting exercise indeed. I could not resist trying my hands on it. I hope suppastar do not mind it. Here is my quick try at the render. I was not very particular about chair details as i was concentrating more on shadows and lighting. I am not fully satisfied with the result, but i must agree it was fun trying it. Thanks suppastar. This project, though seemingly simple, is in fact a good exercise to test your lighting skills.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version