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Crash report, skinning
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hepolite:
While I was skinning my model, I discovered that I had some bones misplaced, so I deleted them and add someone new at the same place. Then, when I was about to start skinning again, everything crashed.
Then I found out that you can't skin at all after you delete a bone.
You can skin after adding a bone, thought.
I was using the weight skinning option.
I'm using Vista, so that might be the problem. Anyone else who has experienced this?
Dreadkb:
I've had the same problem before. After you delete the bone, save the project. Let it crash, then reopen your project. Usually, everything is fine after that. I have had to use a bit of text editing to remove any mention of the deleted bones, but that's a bit of an advanced technique.
Tanzim:
Alternately, after editing the skeleton, you can double-click on the object and change to bone influences and then change it back to weights, it won't crash but you will have to re-skin the object.
hepolite:
I've already skinned a lot so I prefer not to do that again. I found a temporarily solution. I reuse my bones and it works good enough.
I'll try to do what you said, Dreadkb.
Steve:
#097-027 - Delete a Skinned Bone and Do More Skinning Crashes.
Thanks for the report. I can reproduce it and am looking for a fix. This isn't a Vista problem it's a Steve problem :)
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