Artwork > Finished Works and Works in Progress
Mitsubishi model 2.0 (big pics)
haiku:
that is very nice work i wish i could se anim8or like that
10/10
;)
hihosilver:
The modeling is great, and looks nice and clean. I do think you could add some reinforcement around the headlights, but otherwise it's looking pretty nice.
The materials definitely do need work, they look very toon shaded. I have two different recommendations on how you could go about making this look better:
1. Use the ART renderer. You can then use actual reflections, this would go for the metal rims as well (as they currently look plastic.)
2. Use a different environment map and change the material. Whichever method you follow, you need to change the rough value. A 0.1 value is the main cause for the cell-shaded style. A material I previously used is:
Ambient: 0.00
Diffuse: 1
Specular: 1
Emissive: 0
Rough: 5
Brilliance: 1
Then I have an environment map (it's a cubemap, not simply an image), that is set to 15. Of course don't necessarily follow this exactly as I said, play around with what looks good.
Most of all I feel you need to change the rough and brilliance values (increase the rough value and decrease the brilliance value), get a better environment map (preferably a cube-map), and increase the specularity (for that metal shine).
floyd86:
An ART render would be great yes. Try following hiho's examples and tweak the settings abit till you like it.
I have add a nice cubemap which i use alot, have fun!
marshallh:
Gonna try out the ART renderer tomorrow.
Tanzim:
Very impressive and cleanly modeled as well.
Renders look great, but just one crit: your front headlights (not the orange ones) look a bit flat, and simple, perhaps adding a lamp to each hole and adding a mirror surface behind them will make it look more realistic (although I'm not sure which Mitsubishi you've modeled so I'm not exactly sure what it should look like).
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