General Category > Anim8or v0.98 Discussion Forum

suggestion for new algorithm for soft shadows

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Steve:
"the whole pixel wide halo" - so then you agree with me, there would be artifacts even in these limited environmants..

No game has the freedom for object design that Anim8or has.  All games carefully control what you can do so that their rendering tricks are fast and don't show artifacts too badly.  For example, no game has unlimited levels of transparency, or arbitrary 100 million polygon characters.  It's simply not practical on todays hardware.

Please stop posting replies about "my favorite game does this".  Image base techniques are a crude hack.  I'm not going to add them because I don't want to get a continuous stream of bug reports about their shortcommings.

startrekfan001:
i get your point steve ;) great work you're doing here and i'm the last one to complain about it. keep up the good work :)

cumesoftware:
Well, you can mimic soft shadows by imitating the soft lights behaviour. What distinguish a soft light form a hard light, is that the soft light's light comes from inumerous points very close to each other. Of course we cannot render inumerous points of light, but at least 8 points disposed in a square. The points would emit less light per se, so the overall light can have the same intensity of the equivalent hard light.

Steve:
cumesoftware, that's exactly how Anim8or does soft shadows.

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