Artwork > Finished Works and Works in Progress
Speed Racer's Mach-5
hihosilver:
First I have some questions:
I see you're modeling a higher poly version as well as a low poly version. Are you planning on baking a normal map for your model?
What model format do you need for the final model and what programs are you using? One useful thing will be smoothing groups or something similar (creasing edges in Anim8or).
Is the last image your lowpoly version? I'm somewhat confused on what each image is, since we're given a wireframe of what appears to be the higher poly version, yet the version with materials applied appears lower poly.
As for lithunwrap, it should have no effect on how materials appear in the game. Lithunwrap unwraps UV's, it should't be doing anything with the actual applying of your materials. Therefore, I assume your problems have to do with your game engine or texturing/materials.
Lord-MacRae:
What I'm really trying for is a low poly, yet smoothlooking model. The hi version is me just checking what it would look like that way, I don't think the hi version would run in the game.
the wire is me about halfway through finnished, and just kinda stuck on just how many lines to give it.....whats funny is, if you look at the last pic, it is so loe it looks like a cardboard gocart or something. I have never tryed to make a low poly game model before, not sure what I'm doing
I was under the impression that game models are really low so you can have room for all the rest of the world. Game I play all the time look smooth and round even though if you strip off the skin....they would look boxy......how is it that they can make there models so nice?
this model, as well as the rest of the game model cars I making could be very cool indeed....if I could solve the problem of the low wire, but smooth look.....the rest of the pics are just different stages of modeling....what I,m after is the last pic....but smooth looking. And it is good to speak with you again Silver, cheers!
This Enterprise model I made will run in Blender game engine,....but not 3drad....Maybe 3drad sux huh?
lizeal93:
game developers focus on thr silloute. or the boundary of the model. they also cut lots of corners. and stuff like that. but the key is a smooth outline and nice textures and your set. also keep in mind what view the player will be seeing the car or character from and make the outline smooth from that view only.
happy modeling.
hihosilver:
You do want to focus on the silhouette, but that is mainly when you are using normal maps, since normal maps can simulate a high quality smoothed model on the surface, yet the silhouettes stay the same.
Still, you wan to focus on the silhouette.
MacRae, I was talking about the high poly model because with certain programs you could use it to bake a normal map if your program supports it, which would be very useful for the look of the model as it tends to help make it look much higher quality.
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