Artwork > Finished Works and Works in Progress

Elf/Leopard/Eagle/Steam Punk/X-wing/Halls of Fury WIP

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headwax:
Hey :) Sorry to be away so long  8) Been packing up an art exhibition we just had...

I'll post the review when I find it.....

Raxx: that's funny about my face, that third eye just grew a few years ago, I woke up one morning, and my wife was looking at me a bit oddly..... Thanks for the advice about the arm! And it's interesting that you prefer the first angle (thanks for the opinion), so I will revisit that! I can see your point about having the elf face the camera. Gives a POV to the viewer....

Thanks  Spicy: I've made a few birds ( so to speak) and a transmap mostly softens the hard edges and makes it look more 'realistic'.... I hope :)

Tanzim wrote:
--- Quote --- Hey headwax, where do you get the time to model all this, or alternatively, how do you model so fast? It's incredible really.
On your eagle model: on the legs, there's 6 edges connecting to one point, and it's making the shading come out weird (that or the UV Mapping came out wrong), and I would really recommend fixing it  And keep up the good work.
--- End quote ---

Time, well I get into a lot of trouble for spending my day at the computer,,, but I enjoy it. The models come out fast mind you, as anim8or is so well designed! Thanks for the point about the verticies ... 6 edges joining to one. I have problems coming down from a detailed part of a mesh (like a finger/hand, then joiningg it up with eg the wrist, as one part of the mesh needs a lot more detail than the next. Appreciate any advice on this anyone....

Falloffalot: thanks I appreciate your kind comment. ;D 





hihosilver:

--- Quote ---I have problems coming down from a detailed part of a mesh (like a finger/hand, then joiningg it up with eg the wrist, as one part of the mesh needs a lot more detail than the next. Appreciate any advice on this anyone....
--- End quote ---

What you want here is different methods to terminate edge loops.  A great example of what I mean is here (the comparison of the two spheres partway down the page.)
http://maxrovat.sns.hu/subdiv/subdivmodeling.htm
As you can see there are particular patterns you can use to help change the direction of edge loops.
Here's another good method: http://www.astahost.com/Edgeloop-Termination-t19219.html
(for that method you can skip steps 3-5 and simply merge the two triangular faces created to get a result as in step 6.)
Basically the last method turns a loop around, circling back into another one.
I hope that helps!

headwax:
Thanks Hiho, much appreciated, I think that is just what I want (hiho to the rescue :) )

headwax:
well a while ago i signed up for a learning contest at carrara louge, the idea was to illustrate the idea "Seven". So I put up my entry as something to do with Snow White. I can't remember the rules but the idea is to learn how to use some aspect of carrara and show that you have learnt something....

today I tried to polish up my image. I rendered the trident and the sign on an alpha background, then pasted them into the main render via photoshop, erasing bits and bobs to make them sit better and then adding a few shadows. The beard is plastered onto a sphere which is inside the elf's head.

in phot0shop I copied some of his leather jacket and applied the copy over the shoes on the ground, then made the layer a multiply layer, then dropped the opacity till some of the original shoes showed through

the forest of course is a textured applied to a plane or two, the leaves are transmaps over a gridded plane which I bent at random angles...

I think this will be my entry....

software: blacksmith 3d paint , anim8or, carrara, photoshop, uvmapper pro, I sourced a BVH file of someone sitting on a high chair, filtered it through truspace, then bent the skeleton to fit my elf, then spent an hour tweaking the hands, legs and arms etc because the BVh file went nutty :)



edit: just figured how to do a depth pass then combine it with an adjustment layer mask in photoshop, so the second image has a slight DOF

any c and c appreciated between the two images

headwax:
well now, ,,,

I started working on some paraphenalia to flesh out the character...

I tool me about three hours to texture this book, maybe I am getting anal

I used a table found in king tut's tomb for my inspiration, now making the bookshelf etc,,

anim8or meshes of course, uvmapper pro , a few adjustments like the centre of the candle flames and the shadow under the pipe were made in photoshop elements, alos  I erased one of the leopard's feet cause I stuffed the pose up :)

the scene has about seven lights, I tried to make all the objects overlap in one way to add depth to the render.... the metal things on the cabinet are transmaps on cyls

edit:
see http://www.cgtextures.com/

 texture source I find on the net http://www.beiz.jp/

some armour textures and free models for those who don't build their own; http://www.ageofarmour.com/3d/free/index.php

armour http://www.ageofarmour.com/armour_gallery.html

texture tutorials http://forums.cgsociety.org/showthread.php?f=46&t=77484

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