Artwork > Finished Works and Works in Progress

New face

<< < (2/5) > >>

Kubajzz:
Hey relik420, I merged the two topics you started into one, I guess it's better like this (although the order of posts is messed up a bit, I'm sorry for that...). Next time please don't start two (almost) identical topics.

As for your face model, I have 1 crit:
There are too many edges in the middle of the forehead. It's because there are many edges coming up from the nose, but you can "bend" some of these loops to the side to form the eyebrow (see the image).

Other than that good work so far, keep it going!

hihosilver:
Of the newer images the second is again more accurate, and you've dealt with the eyebrow loop as I thought you should, though don't forget the loop around the mouth as well!  You need to ensure that it is an actual loop.
My next crit is to follow up on what Kubajzz is saying.  You do have too many loops going up the forehead.  He showed you a good way to deal with it, and another helpful factor would be to simply get rid of some of the loops of edges.  You simply do not need that many to define the shape.  Try to use as little polys as you can while keeping the shape defined with the same quality and you will have much more control over your model.  Another place you need to cut down on loops is around the eyes, such as in the upper left corner where you have to end 3 rows of edges.  Try to condense those, you can still get the same eye shape with less polygons, it just comes down to where you places the points.

rellik420:
I was trying to mess around a bit with textures. They are just plain jpeg textures from the net. No unwraping or anything i just wanted to see it with some textures on it. and here it is.

rellik420:
do you mean like this Kubajzz?

headwax:
good job relik :)

check this, how he draws loops on his ref pic.

http://www.daz-art.com/hi_poly_tut_model.htm

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version