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Feature Request: The ability to bevel points.

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mcheccyb:
it could come in handy.

example:


RnDr FOX:
That is a good idea, I didn't know you can bevel points, but I bet Steve can make it possible ;)

Dreadkb:
Closest I can come to this technique is:

select the edges connected to the vertex
join edges (j)
select all the faces you just created around the vertex
merge faces (M)

I wonder if using this system, someone could make a script for this?

mcheccyb:
that's what i did for this example.

but a tool would allow a choice for how big you want the bevel to be, and it would be easier.

Dreadkb:
I found a work around for this, and this time you can have direct control of  the size.

1. use the add edge tool in point select mode, build a quick tetrahedron on that point
2. select the new edges and fill holes
3. select face edges (t)
4. bevel (b)
5. select a point in the tetrahedron, select connected (c), delete
6. fill the hole you just made

like this



I've done a bit of testing and I can't find a mesh this won't work with.

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