Artwork > Finished Works and Works in Progress

Making "Sarge"

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Arik_the_Red:
Thanks, Andrew.

I do want to see my work brutalized with some critical analysis. I don't know that I'm really approaching this the right way. Despite having messed around with anim8or for close to 3 years, I've really kept in the shallow waters, and have had a lot of gaps in between working things.

headwax:
Brutal:? Hah! You want brutal?

Only crit is I'd put all the pictures here rather than photobucket,

As far as sarge,  is it a subdivided image we are seeing on that last shot. If so: "I'd defintely make the edge of the iris a perfect circle, without the straight edges, I'd also make the pupils semi transparent. Ther's also some hard edges at the apex of each orbit which indicate some of your verticie/lines are too closo to let the subdivision smooth him out

Of course if he is a straight mesh then forget what I said because it is stupid :)

Arik_the_Red:
Thanks for the crit, Andrew... the last render is not subdivided. I mirrored and joined, and set the Smooth Angle to 180 for maximum roundness in appearance.

One of the things I did want to throw in at some point was to subdivide the eye, for the very reason you advise.

As for those hard edges, thanks there, too. I have since worked on those areas, done a bit of hack-and-whack, scooted points around, etc.

I've sort of gotten ahead with things, and made the cheeks and worked on the mouth, and am foregoing the detailed "how-to" and simply going to summarize briefly what I did to make those... next message.

Maybe I should go through and add all the images.  Could you direct me on how to set them up in their proper places in the messages (not tagged on at the end), and making them thumbnails?  I didn't want them to dominate the thread itself, and am not sure how to set that up.

Arik_the_Red:
A Bit More Extruding and Manipulating
Some more edge extrusion work, moving around points and adding edges and faces to get things looking right, and voila, there are some upper cheek shapes.

At this point I move on, and create the mouth, from which will form the lower face.

Mouth - Lips

I made the mouth lips by creating a sphere and rotating it sideways. I converted it to mesh and located it below the upper face, to become the basis for Sarge's lower lip. I trimmed off the ends of the sphere, and proceeded to stretch the sphere, elongating it sideways.

I then used the "Warp Modifier" to taper one side of the now stretched-out sphere, so that the lip would be fatter toward the center of the face. 

More "Warp Modifier" work involved bending the ends of the mouth, after which I rotated the lip, turning so that the top of the lip became flat, for a "straight" expression.  Lastly, I deleted a portion of the back and bottom edgelines, to create the edges from where I would later extrude beyond the lip.

Now I mirrored, joining solids and merging the points to form the entire lower lip.

To create the upper lip, I copied and pasted the lower lip and rotated it around until it mirrored itself. Next I moved the newly "FAT" upper lip, and then did some Object Editing - using the "Non-Uniform Scale" tool to stretch, shrink and resize the upper lip, reducing its thickness until I was satisfied with its proportioning above the lower lip.

Lastly, I did a bit of extruding on the far side of one mouth-end, and "joined meshes" of both the upper and lower lip to be one, and connected the points, filled in the gaps and made one, uniform connection of the lips.  With that corner of the mouth complete, I deleted the other half of the mouth, mirrored the "complete" half, and then joined them to make one complete set of lips.

Here, I have made a screenshot of various views with edges visible, so you can get an idea of what the final mesh looks like:  http://s33.photobucket.com/albums/d69/aric_001/SARGE/?action=view&current=lowerface1.jpg

With this work complete, I am now ready to build the lower face, extruding from the mouth's outer edges.

Arik_the_Red:
Well yes, I got sidetracked and delayed... but back to working on Sarge.

He just got his "racial designation," and finished his main head. 

Here he is, 4 angles, before joining sides and subdividing...


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