Artwork > Anim8or Challenges
[ COMPLETE ] Challenge #2: Render Glasses Using ART
Indian8or:
Fantastic work by everyone!!
Thanks Ensoniq5 for the encouragement.
Yes, as far as my model goes, the strap texture has some stretching. Actually, I modelled and rendered this thing during my work and I could not pay much attention to the details. I rendered it in 30 minutes, AA 16 default. I have fixed the texture stretch.
As far as shadows are concerned, I wanted to render this image like a poster or a product advertisement in a newspaper or magazine. The device is actually suspended and not resting on the surface below and water is used as a background and not the surface. So, shadows falling on water would have given a continuity and deprived the scene of its depth. The dark/light areas on model itself serves the purpose, however.
Anyway thanks for your comments.
I liked your image very much. The model is simple, but neatly modelled. Details are very apt. Yes, as Simon pointed out, the golden could have some reflective value to add to realism, it is more yellow than golden.
The background looks a bit blurry. I have noticed that Anim8or ART tends to blur the texture in closeups.
3Dgeek11:
Thanks, ESONIQ! Thanks for the c&c, I had hoped to make another rendner before the contest ended. But I didn't. Thanks!
Also, what are the voting rules?
3Dgeek
lynn22:
Thank you ENSONIQ5, the glasses are indeed Schubert's, modeled after the originals in a Viennese museum.
Your c&c list is a perfect resume of all the entries, may the best man win :)
RnDr FOX:
Hey ENSONIQ5 and kreator, how did you make that cool reflection effect?
ENSONIQ5:
RnDr FOX: The ripply reflection is the result of the tabletop material having a reflective ART attribute (either Specular>Reflection or GlossyReflector) as well as having a bump map texture applied.
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