Artwork > Finished Works and Works in Progress

55-Gallon Barrel (Texture!)

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TomiL:
Looks pretty nice. Needs more details :)

How did you do the UV-map?

Suppastar:
@ Headwax

Thank you, will do!

@
yetipenguin

Thank you, planing on it. The new texture is just a clean base. Once I get all the shading/detail work done then comes the rust and paint chip layers. :)

@TomiL

LithUnwrap 1.3 is what I use, its free and very powerful

http://files.seriouszone.com/download.php?fileid=198


EDIT: Test render with new texture, looks a lot better!

Suppastar:
New Model!


I just couldn't stand to look at the extremely low poly model and it's very hard edges.


The funny thing is the new model looks a lot better, also a better texture, and almost the same amount of polygons. I don't know how I do this, my first version I always hate it and redo it. Then once I make the second version it's usually around the same amount of polygon but a lot more detailed?

Huh, anyway...



The Garbage in the trash can version was hard to get it to look like it was actually in the can/other garbage and not floating. :P

As you can see it's still the clean texture, I'm working on making graffiti, signs and stickers that people for some reason like to put on trash cans.

I like this UV Set up more anyway.

BTW: The giant SUPPASTAR in the texture is just a water mark, I just figured it's something people do when you don't want a whole texture stolen? If they want a part of they have to work for it.








hihosilver:
Great improvements in the texture there!  The new  texture looks loads better, and I'm glad the lowpoly model could be improved as well.
I look forward to what you come up with.  Perhaps a bumpmap and specular map could benefit the model as well?

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