Artwork > Finished Works and Works in Progress
55-Gallon Barrel (Texture!)
TomiL:
Looks pretty nice. Needs more details :)
How did you do the UV-map?
Suppastar:
@ Headwax
Thank you, will do!
@
yetipenguin
Thank you, planing on it. The new texture is just a clean base. Once I get all the shading/detail work done then comes the rust and paint chip layers. :)
@TomiL
LithUnwrap 1.3 is what I use, its free and very powerful
http://files.seriouszone.com/download.php?fileid=198
EDIT: Test render with new texture, looks a lot better!
Suppastar:
New Model!
I just couldn't stand to look at the extremely low poly model and it's very hard edges.
The funny thing is the new model looks a lot better, also a better texture, and almost the same amount of polygons. I don't know how I do this, my first version I always hate it and redo it. Then once I make the second version it's usually around the same amount of polygon but a lot more detailed?
Huh, anyway...
The Garbage in the trash can version was hard to get it to look like it was actually in the can/other garbage and not floating. :P
As you can see it's still the clean texture, I'm working on making graffiti, signs and stickers that people for some reason like to put on trash cans.
I like this UV Set up more anyway.
BTW: The giant SUPPASTAR in the texture is just a water mark, I just figured it's something people do when you don't want a whole texture stolen? If they want a part of they have to work for it.
hihosilver:
Great improvements in the texture there! The new texture looks loads better, and I'm glad the lowpoly model could be improved as well.
I look forward to what you come up with. Perhaps a bumpmap and specular map could benefit the model as well?
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