Artwork > Finished Works and Works in Progress

Artillery Mech WIP

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bamman62:
Umm... How did you manage to make this :P. I consider that movie quality. When you get around to animating this, could you possibly resize it to the size of an avatar for public use :P.

Dosser:
I've been on holiday for 6 months, and this is the first 3D render I've seen. I am completely stunned, thinking "Anim8or doesn't do this.... right?".

Simply amazing job. I've got to agree with some of the posts here, it is really hard to tell what makes some models absolutely stunning compared to the rest. Is it mainly in a good texture? Is it a detailed model (how many polys do you have?)? Is it just making sure that everything is perfect? (meaning no overlapping polys, no sharp changes etc).

Still, whatever it is, your model has it. Though I think I agree the feet should be longer / bulkier.

karate5662:
I think what makes this a truly stunning piece, is that everything has it's place. I looks functionaly and nothing is out of place.

xalener:
Just replicate exactly what you want to see. Nothing less than that is remotely acceptable. That's how you make a good model.

JakeArts:
Well i have to say that it does look delicious but there is a reason. You have killer texturing skills and they always treat the eye even to the point of distraction. In my opinion, all you need to do is be able to make somthing like this without all the "unnecessary-overlapping polys" thats the only thing holding it back from being Pro-quality.
My personal opinion on the mech is:
(1) Delete the Hip cages (the Head cages are beutiful, keep them)
(2) Delete all ball and chains
(3) Suggest, maybe that the 2 Non-artillry guns (machine guns on the side) be deleted, as
artillery never has that sort of defence. There are always Strike class or Defender class units
posted with artillry, to keep them safe.

This logic comes from my opinion that Asian culture loves to over-do things, for example.
*Gigantic swords, bigger than the person holding them.
*3-foot tall spiked hair.
*Mechs with huge piles of weaponry they could NEVER hold up.
I personally think all these things are silly; I like realism.
And we have all ruined art before by over-working it, I think you had it good
before many of your extras were put on.
The 3 big guns on top are 'nessissary' because it is an artillery unit and the head
cage was a great touch; but I stress that you rebuke the 3 things I listed at the top of this post.

All that been said, Good work dude!

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