Artwork > Finished Works and Works in Progress
Beast
DoctorStopMo:
Hey hey - I know I've been gone a long time. My old hard drive died and I lost all the models I'd been working on, and I haven't really had time to use Anim8or in a while. Ever since Steve added the capability to create chains, I've been meaning to hold up my end of the bargain by creating a model that used them extensively. Here's a concept and the very early beginnings of the model:
I originally started this piece wanting to create a new leg muscle structure that would plausibly work, based on the idea of a biceps sort of muscle in the thigh rather than quadriceps (hence the thigh that you see in the concept). I eventually scrapped that idea to make it a more traditional quadricep.
As always, your comments and criticism are greatly appreciated :).
Tanzim:
The modeling has come out quite well, and although the concept would look cool I'm not too sure whether or not idea of using chains to control an animal would be a good idea.
Arik_the_Red:
As for anatomical preciseness, I would say you go with what ever looks "cool!" And what's taking shape already outdoes the original sketch! The way the leg, claw and head are more pronounced proportionally, and as for the chains-idea, the whole thing's obviously made for the "mean and rough", not the "what works most practically"... so go for it all the way! In fact, if anything, the chain links should be larger, thicker, to put a real "Heavy Metal" attitude. After all, this thing's taking on a definite look right from a "Heavy Metal" magazine cover!
hihosilver:
It's great to see you back!!!
The beginning modeling looks solid so far. I probably wont be able to give very useful crits until a bit later into the modeling process, but so far what you have looks very nice.
I hope to see more of you around! :D
DoctorStopMo:
Tanzim: Yeah, probably not a good idea to use chains for reins, but hopefully a cool fantasy concept :).
Arik_the_Red: Thanks! I'm definitely gonna make the chain links heavier and bigger, especially because the poly count would get too high otherwise.
hihosilver: Thanks, man. I've had limited time to work on this, but I'm still at it.
Here's the foreleg/arm:
I'd post more shots/angles of it, but Anim8or seems to want to crash whenever I try to render it. C&C welcome as always!
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